Play Create, Learn
As careful readers of this blog will know this week and I
Luca Rossi we are in Cambridge UK to assist and participate in 'International Symposium on Intelligent Environments
organized by the European research lab at Microsoft. The conference begins today but yesterday we saw an event called Learn Play For quite interesting. Before going into details of the contents of this day tell two things about where we are and the organization. Our hospitality was held at Homerton College, Cambridge. If you can imagine the typical English college (of those seen in Harry Potter in the moment rather than Poets Society) should have rather precise idea of \u200b\u200bthe kind of place I'm talking about. For the others I shot a short film
. In the morning we have breakfast at the Great Hall so that it can not be adequately described in words (see movie
). During the day yesterday we moved to College dall'Homerton within Microsoft Research. A series of buildings of which the main one is called William Gates Building. I suppose that just about everything in this part of Cambridge was financed by Uncle Bill. In the lobby of the building where the seminar took place, there are paintings, several plasma screens, a reception and a demonstration of choisco xbox 360 :-). Of course, secure network access, badges, etc.. The orgaizzazione frankly was impeccable. I think Marco Combetto and all the staff at Microsoft Research is doing a great and difficult work. Turning to the content there is to say that I have rarely heard the words of sociologists and sociology so frequently as today. The conference to which we witnessed yesterday was the final event of the program during the same name which were presented by their respective research groups, the main results achieved after approximately one year of work. Each group had at his disposal a total 45 minutes including discussion. During the debate, the project was really dissected and analyzed in detail, were suggested possible improvements or development prospects for the future. The first action we saw involved a project known as @ Home Messaging. That is a touch screen-based device that can support the communication replacement home or alongside the traditional forms of communication such as written on the fridge or post it left for home. The main innovation was the ability to send text, pictures and short videos to this kind of board via mobile phones (via bluetooth, sms, mms). Interesting piece of research purely ethnographic-style that preceded the design and development of the system. The prototype shown has not been felt on a very futuristic. Do not underestimate, however, be implied in the instrument to display and record this type of communication enabling domestic subsequent analysis of the content and type of messages exchanged (ie a kind of semantics of the social system family). The second operation involved a project in the middle between the artistic performance and technology research. Everything is well described in the project site and therefore I will only say that the project researchers and colleagues have turned the streets of Cambridge with a kiosk and 4 stations asking portable to meet people in the database to include one of their regrets. In return, the system offers the ability to view and print the 5 regrets that come closest to the entry. Original idea and nice. The use of tags instead of rigid descriptive categories would allow a chance to display tag clouds waterway regrets. As has been pointed out in a question as to the inclusion of regret when the intensity of the same is sought this information is not returned on output. Would it have been helpful to see a certain color characterized by the intensity of regret. Of course it could also be interesting to analyze these messages and make it possible to send messages via sms.
Il terzo progetto è stato particolarmente interessante e riguardava lo sviluppo di un videogame specifico per l'utilizzo da parte dei bambini sui sedili posteriori dell'auto durante lunghi viaggi. Anche questo progetto è molto ben descritto dal
sito web e non mi dilungo dunque ulteriormente. Dal punto di vista dell'originalità dell'idea e della complessità di quanto visto funzionare si tratta decisamente di uno dei progetti che ha raggiunto i risultati più interessanti e che non mi sorprenderei di vedere un giorno in commercio.
Anche il quarto progetto presentato è stato particolarmente interessante. Il titolo era Affective Diary e riguardava lo sviluppo di un software che consenta di visualizzare la propria storia staff based on recordings of a number of devices we carry with us. In particular, some of these sensors were made of ah hoc and measured a range of body parameters (sweat, external temperature, etc.).. Based on these parameters is an icon generated more or less upright, more or less red depending on these parameters. This timeline will also see the sent and received text messages and possibly the presence of Bluetooth devices nearby. The result was extremely interesting and looks very well done. The idea is that each user can then view and modify these images to reflect on the moments of stress and calm in their daily lives. Do not underestimate Furthermore, the ability to share these tracks with others (think of a couple who learn their report based on these parameters "And of course I replied I was wrong ... looks like red here!"). Very interesting. The fifth project, called e-coology concerns an augmented reality environment designed specifically for learning the principles of ecology by children. The technical implementation is interesting (very well done all part of animation of 3D models) but overall the project has not convinced me a lot. Need for expensive equipment and does not seem so immediate, the ability to switch from one course to another without going against a long period of development. The sixth and final draft was presented by an Italian group of the Polytechnic of Milan. The basic idea is to create a navigation device in a broad musical repertoire with better performance than those of current systems in the different MP3 players on the market. The metaphor used is that of the radio dial. Virtually all the songs are automatically mapped on the basis of a set of parameters quantitatively calculable (as the tonal strength or tick) on a two-dimensional space. The user with a trackball can explore this area in search of the song you prefer to listen at that time. The researchers also carried out some comparative tests on it. The results, as presented as positive, I do not think they were exceptional. But even this idea is pretty smart. Also very useful final summary made by the organizers. In particular, in a slide were highlighted the common features of these projects are: 1) Augmented / Mixed Reality 2) Self-reflection, story telling, emotion, memory 3) Social oriented applications 4) Enabling people to communicate 5) Mobile Life support all extremely interesting. At the end of a drink made from wine or capirgna. Then yesterday evening buffet in a beautiful room with dell'Homerton pianist and waiters in livery. At one point I see an old man ... I read the badge ... Don Norman ... And among some start again from him.
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